/**
 * 
 * Copyright (C) 2011 Cody Stoutenburg . All rights reserved.
 *
 *       This program is free software; you can redistribute it and/or
 *       modify it under the terms of the GNU Lesser General Public License
 *       as published by the Free Software Foundation; either version 2.1
 *       of the License, or (at your option) any later version.
 *
 *       This program is distributed in the hope that it will be useful,
 *       but WITHOUT ANY WARRANTY; without even the implied warranty of
 *       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *       GNU Lesser General Public License for more details.
 *
 *       You should have received a copy of the GNU Lesser General Public License
 *       along with this program; if not, write to the Free Software
 *       Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. 
 * 
 */
package ca.usherbrooke.model.equipment;

import ca.usherbrooke.model.bridge.IWeaponModelObject;
import ca.usherbrooke.model.damage.Damage;

/**
 * @author Cody Stoutenburg
 * 
 */
public class WeaponModel extends EquipmentModel {
	private static final long serialVersionUID = 1L;

	private final Float range;
	private final Damage damage;

	/**
	 * @param position
	 */
	public WeaponModel(IWeaponModelObject equipement) {
		super(equipement);
		this.range = equipement.getRange();
		this.damage = equipement.getDamage();
	}

	/**
	 * get the range that the weapon can attack
	 * 
	 * @return the range that the weapon can attack
	 */
	public Float getRange() {
		return range;
	}

	/**
	 * get the damage class of the weapon
	 * 
	 * @return the damage class of the weapon
	 */
	public Damage getDamage() {
		return damage;
	}

	/**
	 * get the damage generated by the weapon
	 * 
	 * @return the damage generated by the weapon
	 */
	public Integer getDamageValue() {
		return damage.getDamage();
	}
}
